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AI Insights · Timothy · October 2021

Top 5 Pixel Games on iOS in Latin America: Q3 2021 Performance

Discover the performance trends of the top 5 pixel games on iOS in Latin America during Q3 2021, including weekly downloads, revenue, and active user statistics.

Top 5 Pixel Games on iOS in Latin America: Q3 2021 Performance

In the third quarter of 2021, the top 5 pixel games on iOS in Latin America exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.

Color by Number:Coloring Games saw a steady increase in weekly revenue, peaking at approximately $6.6K in the final week of September. Weekly downloads showed an upward trend in July, reaching around 12.7K, but saw a decline towards the end of the quarter, dropping to about 6.9K. Active users initially increased, peaking at 43.4K in mid-July, before gradually decreasing to around 30.5K by the end of September.

WeTV - Dramas, Films & More experienced a notable increase in weekly revenue, starting from $2K at the end of June and reaching approximately $5.8K by the end of September. Weekly downloads showed a similar upward trend, rising from around 2.4K to nearly 3.9K. Active users remained relatively stable, fluctuating between 21K and 25K throughout the quarter.

Galaxy Attack: Alien Shooter had fluctuating weekly revenue, with peaks and troughs, ultimately reaching around $2.5K by the end of September. Weekly downloads were more stable, with a slight increase mid-quarter, peaking at approximately 11.5K. Active users showed a consistent upward trend, growing from 47K to about 53K by the end of the quarter.

Tomb of the Mask maintained a relatively steady weekly revenue, hovering around $2.8K to $3.5K. Weekly downloads peaked at 22.4K in early September and remained strong throughout the quarter. Active users followed a similar pattern, peaking at around 303K in early July and maintaining high engagement levels throughout the period.

Habbo - Virtual World experienced fluctuating weekly revenue, with notable peaks in early August at approximately $5.1K. Weekly downloads increased significantly from mid-July, peaking at around 2.4K in late August. Active users also saw a rise, reaching approximately 7.3K in early September before stabilizing around 6.7K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021